![]() The problem isnt that you are loving up, the traffic system will simply break sooner or later i find. Now that I actually understand how Industry Districts work I'm gonna remake my city from scratch and give that a go. Also the way some of the DLC is kind of inscrutable but I guess that's why there's like hour long guides on every expansion pack if you wish. I agree that they need to emphasize it less in CS2. Honestly the worst part of CS is the traffic management, because that's where I always seem to gently caress up so bad. You have to plop the public healthcare system but private will grow by itself. Specially if we get to plop down modules where and how we like so every building is unique. I liked the simcity 2013 system where you'd place down a general service building and then could upgrade as needed. Then SimCity 2000 switched over to plopped healthcare and that's where every city sim has been since then. I'd love extendable/upgradable buildings.įor hospitals, you could have not necessarily growable, but, like, you drop a central building and then you can drop wards or other extensions within a certain range of it and they apply an upgrade to that hospital, or specialised labs, or etc.Īs far as I remember, in SimCity (1989) hospitals were not plopped, but grew in commercial zones. ![]() (of course, I'm saying this as an American, where healthcare is privately funded. Yeah, I'd like this - some things make sense to be ploppable (schools, police/fire) but it would be cool to zone for healthcare and get a hospital district - like the one I live next to in Chicago! For example a healthcare zoning to build hospitals, civic zoning for police/fire services and better developed zoning for farming and industry to dynamically generate. There will be no additional costs by buying through our partner links ❤️.I know folks love their ploppables but id much like to see the growable/dynamic system that is used for RCI and applied elsewhere. *Partner-Links: By buying on Humble Bundle you support us. Try out some bridges - which one do you like best? So you can build a bridge segment without a ramp, or a tunnel.Īs a bridge, roads often change their appearance. You can also go into tunnel or bridge mode directly after selecting the type of road. To raise the road, press the page up key, to lower it, press the page down key. Placing Bridges and TunnelsĪfter you have selected the starting point of a new street (the street is displayed now blue), you can raise and lower the street. This way you don't have to keep building the same intersection in different places, instead you can use the blueprint for it. In addition to the standard intersections that are already included in the base game, you can also load your own intersections into your game to place them in your city. Here for example, I recreated a real Florida intersection. ![]() In the Steam Workshop you will find thousands of highway intersections and road networks, many of which are based on the real world. There are hardly any limits to the intersections in Cities Skylines. However, don't build the entire city in a grid style, because there are also some service buildings that need more space than eight fields. If you have exactly eight fields to "zone" between two streets, you make the most of the space. If you ignore this, parts of your highway network may not work.įor maximum space utilization, you can arrange the streets in a grid layout. This way, you reverse the direction of travel. You can change the direction of travel of one-way streets and highways by clicking on "Upgrade Road" and then right-clicking the street. When placing one-way streets and highways, you have to pay attention to the direction of the arrows. Place a street using one of the four road tools in the build menu ![]() Service buildings have to be relocated when you upgrade a small street to a larger one. When you later unlock medium and large streets through the milestones, you must be aware that these are four fields wide, instead of just two. Either as a curve, straight line, bridge or tunnel - it doesn't matter. The small two-lane streets can be placed right from the start. These include for example garbage disposal, police, ambulance. But what is even more important: Without a connection to the road network, no building receives the supply of the important services. This can be by car, on foot, by bike, or by public transport. So what are roads needed for? Of course, your residents use the streets to get from A to B. How do you place a road? This might seem basic, but especially for new players, this guide can give important tips to avoid beginner mistakes. Here you can find out everything about placing, upgrading and "zoning" roads. Nothing works without roads in Cities Skylines - and because they are so important, this post is only dedicated to them.
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